Nwiro AI Pro Quick Start
5 minutes from Fab to your first AI-driven edit.
1. Install from Fab
Open the Nwiro AI Pro listing on Fab and add it to a UE 5.5 / 5.6 / 5.7 project. The plugin itself is free.
2. Enable the plugin
Edit → Plugins, search for Nwiro, enable it, and restart when prompted.
3. Open the panel
Window → Nwiro Pro in the main menu, or click the Nwiro icon in the toolbar. The chat slides in as a docked panel; dock it anywhere you like.
4. Sign in
Create a free account inline or sign in with Google. New accounts ship with a handful of free prompts so you can try it before topping up.
5. Start asking for things
Pro exposes 209 native editor tools to the AI. A small sample of real prompts across the surface:
Blueprints
Add a
Sprintinput action toBP_ThirdPersonCharacter, bind it to Shift, and change MaxWalkSpeed from 600 to 1100 while held.
Materials
Create a master material called
M_StylizedWaterwith tiling normal, scrolling foam, and Fresnel-based specular.
Level editing
Drop 12 of
SM_Pine_01scattered around the viewport center inside a 2000 unit radius, random Yaw.
Animation
Open
ABP_Player, add aDodgestate that blends into Locomotion when the Dodge montage finishes.
Sequencer
Make a Level Sequence
LS_Introwith a camera track that flies from (0,0,500) to the player over 4 seconds, easing in.
Niagara
Create a Niagara system
NS_RainDripthat emits 200 particles/sec straight down, 10 unit scatter.
PIE / Runtime
Start PIE, teleport the player to the Vista spawn point, and set the
bSeenIntroblackboard key to true.
Biome Generator (extension)
Dense tropical forest along a spline I can edit. Clustered bushes near the trees. Avoid the center.
Meshy (extension)
Medieval battle axe, double-headed, ornate handle, game-ready at ~30k polys. Once it’s ready, import into
/Game/Weapons/.
File Editor (extension)
Create
Source/MyProject/Public/Abilities/NwiroDash.hand.cppthat implement a one-shot dash Gameplay Ability triggered byIA_Dash.
For each, Nwiro plans the steps, asks permission on destructive actions, and runs the tools. Every step is streamed into the chat so you can see exactly what happened.
6. Iterate naturally
The agent remembers the chat:
Now do the same for
BP_AICharacter.
Actually, use Q instead of Shift, and make sprint 20% slower.
Revert that. It broke the walk animation.
You almost never need a fresh chat.
Next steps
- Learn the chat panel layout: tool cards, asset picker, voting.
- Pick the right model and mode for your task.
- Try the Biome Generator to spin up an environment in one sentence.