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Nwiro AI ProQuick Start

Nwiro AI Pro Quick Start

5 minutes from Fab to your first AI-driven edit.

1. Install from Fab

Open the Nwiro AI Pro listing on Fab  and add it to a UE 5.5 / 5.6 / 5.7 project. The plugin itself is free.

2. Enable the plugin

Edit → Plugins, search for Nwiro, enable it, and restart when prompted.

3. Open the panel

Window → Nwiro Pro in the main menu, or click the Nwiro icon in the toolbar. The chat slides in as a docked panel; dock it anywhere you like.

4. Sign in

Create a free account inline or sign in with Google. New accounts ship with a handful of free prompts so you can try it before topping up.

5. Start asking for things

Pro exposes 209 native editor tools to the AI. A small sample of real prompts across the surface:

Blueprints

Add a Sprint input action to BP_ThirdPersonCharacter, bind it to Shift, and change MaxWalkSpeed from 600 to 1100 while held.

Materials

Create a master material called M_StylizedWater with tiling normal, scrolling foam, and Fresnel-based specular.

Level editing

Drop 12 of SM_Pine_01 scattered around the viewport center inside a 2000 unit radius, random Yaw.

Animation

Open ABP_Player, add a Dodge state that blends into Locomotion when the Dodge montage finishes.

Sequencer

Make a Level Sequence LS_Intro with a camera track that flies from (0,0,500) to the player over 4 seconds, easing in.

Niagara

Create a Niagara system NS_RainDrip that emits 200 particles/sec straight down, 10 unit scatter.

PIE / Runtime

Start PIE, teleport the player to the Vista spawn point, and set the bSeenIntro blackboard key to true.

Biome Generator (extension)

Dense tropical forest along a spline I can edit. Clustered bushes near the trees. Avoid the center.

Meshy (extension)

Medieval battle axe, double-headed, ornate handle, game-ready at ~30k polys. Once it’s ready, import into /Game/Weapons/.

File Editor (extension)

Create Source/MyProject/Public/Abilities/NwiroDash.h and .cpp that implement a one-shot dash Gameplay Ability triggered by IA_Dash.

For each, Nwiro plans the steps, asks permission on destructive actions, and runs the tools. Every step is streamed into the chat so you can see exactly what happened.

6. Iterate naturally

The agent remembers the chat:

Now do the same for BP_AICharacter.

Actually, use Q instead of Shift, and make sprint 20% slower.

Revert that. It broke the walk animation.

You almost never need a fresh chat.

Next steps

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